Call of Duty: Black Ops 4
More info will be available once more info on the game is made publicly available.
More info will be available once more info on the game is made publicly available.
Responsible mostly porting and rewriting system scripts and reworking map geo for additional content and getting old maps running on PS4.
I was responsible for mission, encounter, level, and combat design on campaign missions. This includes owning the design of mission events (cinematic and combat) as well as scripting gameplay systems and encounters in a C-style scripting language, in addition to designing, implementing, and tuning AI behaviors.
Designed from paper to implementing in our tools and scripting language, Revelations for Zombies. This includes gameplay systems, quest logic, and general encounter scripting.
I worked with design and creative management as well as multiple disciplines to design 1-4 player coop campaign missions, combat encounters, special case game mechanics, and AI behaviors as well as script implementation in our scripting language and level editor and coop encounter, level, and combat encounter design and script implementation on Zombies coop game mode.
Call of Duty: Black Ops 3 - Mission 11 - Life
Call of Duty: Black Ops 3 - Mission 5 - Hypocenter
Call of Duty: Black Ops 3 - Mission 7 - Rise and Fall
I worked with level teams and creative director to design singpleplayer campaign missions, in game cinematic scenes, combat encounters, special case game mechanics, and AI behaviors as well as implementation in our level editor and scripting language. This includes Zombies coop game mode scripting and design as well as writing game-wide systems scripts.
Call of Duty: Black Ops 2 - Achilles' Veil
Call of Duty: Black Ops 2 - Celerium
Call of Duty: Black Ops 2 - Fallen Angel
I worked closely with design lead, environment artists, and animators on multiple levels and boss encounters, taking them from initial concept to paper design through ship using proprietary level editor, scripting system, and Maya.