
A quick prototype of an arcade-style top down driving game in Half-Life 2: Episode 2. Included in the download is the .vmf file for anyone to tinker with, improve on, or whatever.
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A quick prototype of an arcade-style top down driving game in Half-Life 2: Episode 2. Included in the download is the .vmf file for anyone to tinker with, improve on, or whatever.
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Categories Source Engine, Half-Life 2

I had the opportunity to help the team at Treyarch execute on four levels for Call of Duty: Black Ops 2 Singleplayer Campaign and am currently working on unannounced DLC.Keep Reading...
Categories Call of Duty, Black Ops 2

Quick prototype of a tower defense map in Torchlight. Had to stop in order to move to Santa Monica from Seattle to start a new job. Maybe one day it will get revisited.
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Categories Torchlight
Categories Source Engine, Portal 2
Beta version of my tiny Portal 2 map for the ThinkingWithPortals.com Summer Mapping Initiative. I removed catwalks from the first playable and refocused all gameplay on painting surfaces, moving the cube with portals, and spinning the device in the center to accomplish everything.
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Categories Source Engine, Portal 2
A first playable version of a small map for mapping contest.
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Categories Source Engine, Portal 2
A friend pointed me to the ThinkingWithPortals.com Summer Mapping Initiative. After many starts and restarts I finally prototyped something that is 1. suitably restrictive in scale, and 2. interesting enough for me to explore. I wanted to avoid a large sprawl or an over-fixation on visuals and focus on the puzzle design at hand in its stead. I came up with this rotatable cube using a func_door_rotationg to keep thing simple and restrictive.Keep Reading...
Categories Source Engine, Portal 2

I helped make Kung Fu Panda 2: The Video Game. I took several levels from paper design through initial layout through scripting to ship.Keep Reading...
Categories Kung Fu Panda 2
This map was an experiment and entry into The Door Challenge at Mapcore in 2011. The primary reason for taking this challenge was to get familiar with Portal 2 SDK under a deadline. Having an external goal is useful to break procrastination. This tiny map took about 2 days from start to finish.Keep Reading...
Categories Source Engine, Portal 2

Moved the map over to Portal 2. Added wip textures mostly so that portalable and nonportalable surfaces are represented so that gameplay is fully represented. Just need first pass lighting so it’s easy to see and I’m done.Keep Reading...
Categories Source Engine, Portal 2
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