Call of Duty: Infinite Warfare

I was responsible for mission, encounter, level, and combat design on campaign missions. This includes owning the design of mission events (cinematic and combat) as well as scripting gameplay systems and encounters in a C-style scripting language, in addition to designing, implementing, and tuning AI behaviors.

More info to come once details are publicly available.

Call of Duty: Black Ops 3

I worked with design and creative management as well as multiple disciplines to design 1-4 player coop campaign missions, combat encounters, special case game mechanics, and AI behaviors as well as script implementation in our scripting language and level editor and coop encounter, level, and combat encounter design and script implementation on Zombies coop game mode.

Some examples heavily featuring my work:

Call of Duty: Black Ops 3 - DLC - Revalations

Call of Duty: Black Ops 3 - Mission 11 - Life

Call of Duty: Black Ops 3 - Mission 5 - Hypocenter

Call of Duty: Black Ops 3 - Mission 7 - Rise and Fall

Call of Duty: Black Ops 2

I worked with level teams and creative director to design singpleplayer campaign missions, in game cinematic scenes, combat encounters, special case game mechanics, and AI behaviors as well as implementation in our level editor and scripting language. This includes Zombies coop game mode scripting and design as well as writing game-wide systems scripts.

Some examples heavily featuring my work:

Call of Duty: Black Ops 2 - Achilles' Veil

Call of Duty: Black Ops 2 - Celerium

Call of Duty: Black Ops 2 - Fallen Angel