Call of Duty: Black Ops 2

I worked with level teams and creative director to design singpleplayer campaign missions, in game cinematic scenes, combat encounters, special case game mechanics, and AI behaviors as well as implementation in our level editor and scripting language. This includes Zombies coop game mode scripting and design as well as writing game-wide systems scripts.

Some examples heavily featuring my work:

Call of Duty: Black Ops 2 - Achilles' Veil

Call of Duty: Black Ops 2 - Celerium

Call of Duty: Black Ops 2 - Fallen Angel